Hi, I'm Felix. I am 23 years old, and I'm a student at Delaware County Community College.
I'm a programmer and game designer for Mudpuppy.dev and Wackywizards.org.
I am not a webdev by any means, please excuse the mess here.
I am also a bass guitarist and an artist!
profile icon by @cat_seraph
09/10/2002
I have dyscalculia!
I am 5'2" / 1.57m
I'm from philadelphia, pennsylvania, USA!!
C# Surface-based Gravity
This was a system I designed in the S&Box engine to handle hundreds of physics bodies. Each body is pulled down relative to the nearest face of a gravitational source.
This allows physics bodies to fall towards the surface no matter where they are on a cube, rather than being pulled diagonally towards the center.
Sorry for the poor video quality! I let them take a hit with compression so that the website load times would be acceptable.
Gravity-based Camera & Player
Designed to work alongside my local gravity system above, I also created a camera dolly and player controller that could rotate seamlessly between different orientations. This was a particular challenge,
because rotating the camera and player from one orientation to another generated floating-point issues that would accumulate, causing the player or camera to rotate incorrectly. Due to the way the "Rotation" structs work in
S&Box, the camera would also often take wildly innapropriate paths to rotate from one position to another.
If you'd like to see something silly, here is a bug I encountered (and resolved) while making this system! I can't place the video in the site due to copyright:
No Time For Caution [S&Box]