Felix
he/they


Hi, I'm Felix. I am 23 years old, and I'm a student at Delaware County Community College.
I'm a programmer and game designer for Mudpuppy.dev and Wackywizards.org.

I am not a webdev by any means, please excuse the mess here.
I am also a bass guitarist and an artist!
profile icon by @cat_seraph
09/10/2002
I have dyscalculia!
I am 5'2" / 1.57m
I'm from philadelphia, pennsylvania, USA!!

C# Surface-based Gravity

This was a system I designed in the S&Box engine to handle hundreds of physics bodies. Each body is pulled down relative to the nearest face of a gravitational source. This allows physics bodies to fall towards the surface no matter where they are on a cube, rather than being pulled diagonally towards the center. Sorry for the poor video quality! I let them take a hit with compression so that the website load times would be acceptable.

Your browser does not support the video tag. Your browser does not support the video tag.


Gravity-based Camera & Player

Designed to work alongside my local gravity system above, I also created a camera dolly and player controller that could rotate seamlessly between different orientations. This was a particular challenge, because rotating the camera and player from one orientation to another generated floating-point issues that would accumulate, causing the player or camera to rotate incorrectly. Due to the way the "Rotation" structs work in S&Box, the camera would also often take wildly innapropriate paths to rotate from one position to another.

Your browser does not support the video tag. Your browser does not support the video tag.

If you'd like to see something silly, here is a bug I encountered (and resolved) while making this system! I can't place the video in the site due to copyright: No Time For Caution [S&Box]